![]() In that case there was clearly some manipulation going on in terms of marketing the game to consumers. ![]() It's beyond absurd to drag Sony into a lawsuit over a perfectly sensible design decision, and I'm hard-pressed to see how this is an example of false advertising.Īs Thier notes in his piece, the law firm handling the case is also suing Sega and Gearbox over false advertising for the disastrous Aliens: Colonial Marines. Upscaling to 1080p in order to achieve better frames is exactly what developer Guerrilla Games ought to have done. Poor frame-rates will make the experience unplayable. Better to have a high frame-rate at the expense of a few pixels than the other way around.įrames-per-second is an especially important consideration in multi-player games, and especially shooters like Killzone. Look at early games on Xbox 360 and PS3 and compare them to late-stage releases and you'll see just how far optimization has yet to go on new-gen systems. (Other factors such as the display you're using also play a big role.)įrame-rate is far more crucial than resolution, and developers are right to sacrifice resolution in order to achieve a high and stable frame-rate, especially in these early days of the Xbox One and PS4. ![]() It doesn't make the game itself any better. Then again, on a robust gaming PC you can play games at 4K, or roughly four times the resolution of the prettiest console titles. Resolution is one factor out of many that determines whether or not a game is worth playing. It's "identity consumerism" similar to "identity politics." Apparently quite a few people have a curiously deranged attachment to specific brands. Which is silly, of course, though maybe some of these people really were closet Xbox fanatics.
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